Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.01 02:22:00 -
[2]
Originally by: Exlegion
Bellum,
You are not speaking for the mission runnerÆs population. Yes, there is a very vocal minority (mostly low security pirates) asking L4 missions be moved to low sec. But to insinuate that CCP must give in to your minorityÆs demand simply because ôIÆm louderö is illogical at best. There are already numerous low security agents which are being underused. How do I know this? Because I run missions exclusively in low security space. There are simply too many high security players that are not willing to go die to your PVP ship in low security space. The problem with low security isnÆt a lack of rewards or too much rewards in high sec. The problem is overfishing in low security. And until low sec PVPers do not realize there will come a time where they will have to start using tools other than their killboards there will always be a lack of targets in low security space.
There is this mentality among a few that if players arenÆt willing to risk (read throw their ships away at my guns) they should leave the game. Basically, the ôcome face my guns or GTFOö mentality. But I highly doubt CCP will give into this ideology in exchange for massive subscription loss.
Edit: And if the problem of overused agents is with Caldari, how would have adding more, say, more Gallente agents helped?
I agree that there are existing lowsec agents that are either unutilized or under utilized. And this is indeed due 100% to the fact that the rewards are not sufficiently larger for lowsec than what can be had in complete safety in highsec space.
I'm not simply concerned with 'play the game my way or quit'. What I want to see happen is for every system in the game to have as much PVP interaction and as little NPC interference as possible. I want the game to be as close to 100% player driven as possible.
I want the market to be as near 100% player driven as possible, industry the same way, and most of all any and all major sources of RAW ISK production (like killing NPCs and missioning) be as accessible as possible to players and player intervention.
TBH Akita T said it best with his leaking pipe analogy. CCP would rather install a water pump in the basement than fix the leaking pipe that is causing the flooding in the first place.
We don't need more L4 agents. What we need is a radical restructuring and redistribution of the ISK generating agents in Eve so that the majority of the ISK producing agents (i.e. all L3s and L4s) be as close to or in lowsec as possible.
Hell, you don't even see games like WoW putting their end game PVE content in areas that are as safe as our highsec mission running hubs.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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